Escape Room in the function teaching

a gamification experience

Authors

  • Luis Fabián Gutiérrez-Fallas Universidad de Costa Rica

DOI:

https://doi.org/10.28998/2175-6600.2024v16n38pe16081

Keywords:

Gamification, Escape room, Initial training of mathematics teachers, Teaching of functions, Digital competence

Abstract

Gamification is a powerful tool that can help students learn mathematics more effectively in a creative and dynamic environment. This study presents design and reflection elements of four escape rooms as a gamification experience in the initial training of mathematics teachers. The results showed that future teachers articulate their mathematical and technological knowledge, mobilizing didactic skills in the use of technology for the creation of escape rooms.

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References

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Published

2024-01-22

How to Cite

GUTIÉRREZ-FALLAS, Luis Fabián. Escape Room in the function teaching: a gamification experience. Debates em Educação, [S. l.], v. 16, n. 38, p. e16081, 2024. DOI: 10.28998/2175-6600.2024v16n38pe16081. Disponível em: https://seer.ufal.br/index.php/debateseducacao/article/view/16081. Acesso em: 12 aug. 2024.

Issue

Section

Dossiê: Formação de professores que ensinam Matemática: contextos e práticas

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